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Captain Commando
DEV
Capcom
REL
unknown
ALSO
About

Captain Commando is a futuristic Final Fight alternative from Capcom that features ridiculous playable characters and bizarre enemies. It plays a lot like its predecessor but adds dashing, guns, vehicles, and four-player gameplay to the formula.

Marquee
Trivia

Captain Commando was originally created by Capcom USA as an unofficial mascot for Capcom. He would appear in instruction manuals for Capcom games on the NES. Captain Commando, when shortened, becomes Cap Com.

Links
Beat'em Up Bingo 0/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
Capcom
Publisher
Capcom
Country
Japan
Released
unknown
Also on
Series
Captain Commando
Game
Players
4
Structure
Linear
Difficulty
Hard
Gang size
Huge (9)
Variety
Vehicles
Playtime
0:50
Combat
Buttons
Attack, Jump
Combos
Static
Grabs
Contact
Dashing
Double-tap
Enemy H. Bars
Bosses + Names
Item Pickup
Button
Item Stay
Fade
Weapons
Durability
Death-blow
Health
Friendly Fire
Yes
Char Switch
On death
Ground Hit
No
Revive
Invincibility + Knockdown
Restore
End of stage
Style
Art Style
Cartoony
Sprites
Medium
Setting
Futuristic
Focus
Hand-to-hand, Weapons
Music
Rock
Tone
Humorous
Numbers
Fighters
4
Stages
8
Enemies
Bosses
Weapons
Lives
2
Continues
1
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Captain Commando is a super disappointing follow-up to Final Fight. It adds little to the formula besides dash-attacks, and its graphics and sound seem to have taken a small step back. Also, the combat seems to lack impact. However, it's the first four-player Capcom brawler and the enemy designs are extremely weird and imaginative.

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