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Arcade
Double Dragon
DEV
Technos
REL
1987-04-22
ALSO
About

Double Dragon is a landmark brawler that introduced scrolling levels, items, and simultaneous two-player gameplay, changing the genre forever. Although Renegade came out first, Double Dragon was the first internationally successful brawler. Its unprecedented co-op gameplay, expansive movesets, and iconic soundtrack allowed it to dominate the arcade beat 'em up scene for several years and solidify its status as a cultural phenomenon. To this day it remains one of the most widely recognized brawlers.

Marquee
Trivia

As of 2014, Double Dragon has been ported to over 20 platforms, ranging from old computers like ZX Spectrum to Android. A Double Dragon live action movie was released in 1994. It was critically panned and followed the game's story and characters only very loosely. Technōs attempted to convert Double Dragon to a fighting game, twice. There's Double Dragon on the Neo Geo and Double Dragon V: Shadow Falls on the SNES. There's also a Neo Geo fighting game called Rage of the Dragons which was supposed to be a DD fighting game but got the license dropped during development. For some reason, thrown items like crates and barrels make the game lag considerably. Try to throw them offscreen to increase the framerate.

Links
Beat'em Up Bingo 0/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
Technos
Publisher
Technos
Country
Japan
Released
1987-04-22
Series
Double Dragon
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Small (4)
Variety
Playtime
0:30
Combat
Buttons
Jump, Kick, Punch
Combos
Static
Grabs
After stun
Dashing
No
Enemy H. Bars
No
Item Pickup
Button
Item Stay
Forever
Weapons
Hold
Death-blow
No
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Big
Setting
Urban
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
4
Enemies
5
Bosses
4
Weapons
7
Lives
2
Continues
1
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Despite being a landmark brawler, I kinda hate playing Double Dragon. Despite its huge (although wildly imbalanced) moveset, stiff challenge, and extremely iconic OST, this game is dragged down by a single glaring flaw: it lags constantly. Whenever there are too many enemies onscreen, or just a single barrel, the action slows down to an unbearable crawl.

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