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Dungeons and Dragons: Shadow Over Mystara
DEV
Capcom
REL
1996-02-06
ALSO
About

Dungeons and Dragons: Shadow Over Mystara is a licensed weapons-based brawler from Capcom. It adapts the D&D format by putting a heavy emphasis on RPG elements such as classes, experience, spells, items, and weapon upgrades. It also features four-player gameplay, branching paths, and a whopping 12 playable fighters.

Marquee
Trivia

Dungeons and Dragons: Shadow Over Mystara is available on Sega Saturn, Nintendo eShop, PSN, Xbox Live, and Steam. George Kamitani worked on this game. He would later go on to start the studio Vanillaware, which would make such games as Odin Sphere and Muramasa: The Demon Blade. They also developed Dragons Crown, a PS3/Vita brawler that serves as a spiritual successor to this series.

Links
Beat'em Up Bingo 0/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
Capcom
Publisher
Capcom
Country
Japan
Released
1996-02-06
Also on
Series
Dungeons and Dragons
Game
Players
4
Structure
Branching
Difficulty
Hard
Gang size
Huge (9)
Variety
RPG Elements
Playtime
0:50
Combat
Buttons
Attack, Jump, Select, Use
Combos
Distance
Grabs
Close attack
Dashing
Double-tap
Enemy H. Bars
Bosses + Names
Item Pickup
Button
Item Stay
Fade
Weapons
Durability
Death-blow
Health
Friendly Fire
Yes
Char Switch
On death
Ground Hit
Yes
Revive
Invincibility + Attack
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Large
Setting
Medieval Fantasy
Focus
Weapons
Music
Medieval
Tone
Serious
Numbers
Fighters
12
Stages
Enemies
Bosses
Weapons
Lives
1
Continues
1
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Despite its apparent quality, I'm not crazy about Shadow Over Mystara. Although its combat is refined, it has some significant flaws. Fighting severely lacks a sense of impact, inventory management is tedious, and magic attacks pause the action for everybody. Sadly, its innovations drag down the action constantly, leaving a dissatisfying experience.

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