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Ikari III: The Rescue
DEV
SNK
REL
unknown
ALSO
About

Ikari III: The Rescue is the final chapter in SNK's Ikari Warriors series, and the first game to be a brawler. Its unusual combat features an overhead perspective, punch/kick/jump buttons, and a rotating joystick like in the original Ikari games. It's notable for its military setting, gun-based boss fights, unique input device, and brutal Ikari difficulty.

Marquee
Trivia

In arcades, you rotated your character by actually rotating the special joystick. The characters in this game are named Ralf and Clark.

Links
Beat'em Up Bingo 0/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
SNK
Publisher
SNK
Country
Japan
Released
unknown
Also on
Series
Game
Players
2
Structure
Linear
Difficulty
Brutal
Gang size
Large (7)
Variety
Playtime
0:45
Combat
Buttons
Punch, Kick, Jump
Combos
No
Grabs
No
Dashing
No
Enemy H. Bars
No
Item Pickup
Button
Item Stay
Stay
Weapons
Ammo
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Realistic
Sprites
Huge
Setting
Military
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
Enemies
Bosses
Weapons
Lives
Continues
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Ikari III is alright. Its rotating joystick gimmick is pretty cool, and allows for some satisfying jumping spin-kick techniques. Besides that, the combat is really simple yet brutally difficult, which is a good thing. Unfortunately, the enemy variety is poor. The graphics are decent but bland and the music is decently catchy.

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