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Skull & Crossbones
DEV
Atari
REL
unknown
ALSO
About

Skull & Crossbones is an early pirate-themed brawler from Atari. In addition to its fairly unique setting, it features deliberate fencing combat where blocking is a necessity. It also has environment-based special events such as grabbing a rope and swinging across a chasm as well as storming enemy pirate ships to raid their booty.

Marquee
Trivia

This and Guardians of the 'Hood are the only brawlers put out by Atari. For more pirate-themed beat'em up action, check out Pirates of Darkwater on the SNES.

Links
Beat'em Up Bingo 1/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
Atari
Publisher
Atari
Country
USA
Released
unknown
Also on
Series
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Small (4)
Variety
Pirate stuff
Playtime
0:45
Combat
Buttons
Attack, Jump
Combos
No
Grabs
No
Dashing
No
Enemy H. Bars
No
Item Pickup
Contact
Item Stay
Fade
Weapons
N/A
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Cartoony
Sprites
Medium
Setting
Pirate
Focus
Weapons
Music
Pirate
Tone
Lighthearted
Numbers
Fighters
1
Stages
Enemies
Bosses
Weapons
Lives
Continues
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Skull & Crossbones is pretty wack. It tries to be deep with its fencing-based gameplay, but really the combat is just incredibly stilted, slow-paced, and sloppy. It has some cool pirate moments, but most of these boil down to just standing in a spot to trigger an animation. The graphics are hard to look at and the music is grating.

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