Vendetta is the second game in Konami's Crime Fighters trilogy. Although it features goofy humor, 4-player simultaneous gameplay, and moderate challenge, it breaks from tradition with its huge movesets and strong emphasis on items. In fact, this is hands-down the most weapons-heavy beat 'em up. It's got bats, knives, whips, chains, and even a shotgun.
Vendetta is one of the only brawlers with fighters that feature realistic human proportions. Blood, Boomer, and Sledge have musculature that can be realistically achieved without the use of steroids. Although Hawk is huge, he's actually a little smaller than Hulk Hogan in his prime. Vendetta is the US version of Crime Fighters 2. Like Crime Fighters before it, several elements were removed in the US release. Most notably, the gay stereotype and humping dog enemies have been completely cut.




















( Cobras Member ) Blood Ex-Prize Fighter Blood is a agile yet powerful boxer who emphasizes punches over kicks. His rapid ground attack is the best in the game. He might be based off of Joe Frazier.



























P,P
P,P,P
P,P,P,P
Vs. near-death enemy, P (far)
Vs. near-death enemy, P (close)
K,K
K,K,K
← + K
While close, → + K,K,K
While grabbing, ← + P OR Close to enemy, P
While behind enemy, → + P,P,P
P + K
→ + P + K
While near grounded enemy, K
While grounded, K
While being grabbed, P
While being grabbed, K
While being grabbed by boss, K
While behind enemy and close, P
While holding bat, P
While holding knife, P
While holding chain, P
While holding whip, P
While holding bottle, P
While holding shotgun, P
While near grounded enemy and holding shotgun, P
While holding throwable item, P




















( Cobras Member ) Hawk Former Professional Wrestler Hawk is the strongest Cobra, although he has the worst reach. Despite being the heavy character, his movement speed isn't all that sluggish. However, his extremely powerful Elbow Drop ground attack is so slow that it can usually only be used once or twice against a grounded opponent. He's clearly based off of Hulk Hogan.




























P
P,P
P,P,P
P,P,P,P
Vs. near-death enemy, P (far)
Vs. near-death enemy, P (close)
K,K
K,K,K
← + K
While close, → + K,K,K
While grabbing, ← + P OR Close to enemy, P
While behind enemy, → + P,P,P
P + K
→ + P + K
While near grounded enemy, K
While grounded, K
While being grabbed, P
While being grabbed, K
While being grabbed by boss, K
While behind enemy and close, P
While holding bat, P
While holding knife, P
While holding chain, P
While holding whip, P
While holding bottle, P
While holding shotgun, P
While near grounded enemy and holding shotgun, P
While holding throwable item, P




















( Cobras Member ) Boomer Martial Arts Boomer is the fastest Cobra, although he's marginally weaker than the others. His kicks are the best in the game, and his strong attack is the easiest to use because it has the most range. He might be based off of Jean-Claude Van Damme.




























P
P,P
P,P,P
P,P,P,P
Vs. near-death enemy, P (far)
Vs. near-death enemy, P (close)
K,K
K,K,K
← + K
While close, → + K,K,K
While grabbing, ← + P OR Close to enemy, P
While behind enemy, → + P,P,P
P + K
→ + P + K
While near grounded enemy, K
While grounded, K
While being grabbed, P
While being grabbed, K
While being grabbed by boss, K
While behind enemy and close, P
While holding bat, P
While holding knife, P
While holding chain, P
While holding whip, P
While holding bottle, P
While holding shotgun, P
While near grounded enemy and holding shotgun, P
While holding throwable item, P




















( Cobras Member ) Sledge Ex-Military Convict Sledge is almost as strong as Hawk and has better range but his special attacks are the worst in the game. His strong and jump attacks are both very hard to hit with. His ground attack, on the other hand, is both fast and powerful. He seems to be a Hispanic version of Mr. T.




























P
P,P
P,P,P
P,P,P,P
Vs. near-death enemy, P (far)
Vs. near-death enemy, P (close)
K,K
K,K,K
← + K
While close, → + K,K,K
While grabbing, ← + P OR Close to enemy, P
While behind enemy, → + P,P,P
P + K
→ + P + K
While near grounded enemy, K
While grounded, K
While being grabbed, P
While being grabbed, K
While being grabbed by boss, K
While behind enemy and close, P
While holding bat, P
While holding knife, P
While holding chain, P
While holding whip, P
While holding bottle, P
While holding shotgun, P
While near grounded enemy and holding shotgun, P
While holding throwable item, P

Thug A

Thug B

Thug C

Thug D

Bat Punk

Knife Punk A

Knife Punk B

Chain Punk

Shotgun Punk

Harpoon Punk

Dominatrix

Hard Gay

Karate Master

Armored Bruiser

Fat Bruiser

Flasher

Doberman

Buzzsaw Bravado

Joe Ohsugi

Missing Link

Rude Bros.

Kruel Kurt

Faust

Thug is the most basic mook of the game. He often appears in groups and can actually fire off a damaging punch-combo when he gets too close. Sometimes he rides a motorcycle. Wait for him to get off or risk getting hurt. He can also sneak up behind you and grab you from behind, immobilizing you until you kick him off.


























Thug B has a little more health than Type A but is otherwise the same.


























Thug C appears in pairs in the middle of the third stage. The duo runs at you and attempts to clothesline you, then attacks normally. Thug C always dies in one hit. Carefully avoid his dash-attack and easily defeat him. Or, if you have big balls, defeat them both with a well-timed bat strike.


























Thug D is the strongest of his kind, but fights the same as Types A and B.


























Bat Punk keeps his distance and attempts to knock you down with a bat strike. He can also immobilize you by grabbing you from behind. Do your best not to fight him head-on. Knock him down and finish him with ground attacks. He always drops a bat when killed.


























Knife Punks are cagey fighters who try to keep their distance and poke you with their knives. Sometimes they chuck dynamite, molotov cocktails, and knives at you. They have decent health and speed. They tend to punish kick combos so use punches instead. Alternately, knock him down and finish him with ground attacks.


























Type B is marginally stronger than Type A, and drops a knife when defeated. Also, they don't use weapons other than knives.


























Chain Punks aren't very strong or fast but they have good reach and can really take a beating. They can grab you from behind, and their grab is stronger than Thugs or Bat Punks. Knock them down and wail on them. They always drop a chain.


























Shotgun Punks are extremely slow but have a ton of health, power, and reach. They have an absurd amount of stamina. Sometimes they'll recover quickly and punish your ground attacks with a shotgun blast to the nuts. They can also attack you while grounded. Do your best to keep him incapacitated by knocking him down. He drops a powerful shotgun when defeated.


























Harpoon Punks swim around, throw harpoons at you, and then jump onto the docks to fight. They're not much of a threat. Just be sure to move around when they toss their harpoon at you.


























The whip-wielding Dominatrix has huge reach and a powerful long-range grab that immobilizes you for a while. Do your best to stay off of her vertical plane, and keep her incapacitated with knockdowns. She drops a useful whip when defeated.


























Hard Gay is a Japanese stereotype of a flaming homosexual. He slowly walks up to you and humps your butt when he's close. He has a lot of health but is weak besides that. He's present in Crime Fighters 2 (Japanese version) but was removed from Vendetta (international version.)


























Karate Punk is a fast, tough enemy who jumps over your head and throws you, Ninja Gaiden-style. Don't let him get too close.


























Armored Bruiser is slow yet tough and powerful. When he's not charging at you, he tries to punish your kick-combos with a karate slice to your throat. Sometimes he enters the fight wielding a huge piece of wood that gives his charge attack significant vertical range. Stay at the top or bottom of the screen to avoid this. He also picks up and throws crates at you. Use punch-combos or knockdowns + ground attacks to defeat him, and use caution. He's also terrified of cats. When he sees one, he'll be momentarily stunned.


























Fat Bruiser has a ton of health but is otherwise fairly unremarkable. He sometimes jumps at you with a bellyflop attack. He's particularly vulnerable to ground-attacks because he takes a long time to get up.


























Flasher mainly attacks by opening up his trenchcoat and shooting out two moltov cocktails. He also has a grab-attack as well as a kick that does knockdown. Keep your distance while he's flashing, then knock him down with a jump attack and beat the crap out of him when he's grounded.


























Doberman is a fast dog that either bites your feet or humps your butt, both of which immobilize you. He can only be defeated with kick attacks. Do your best to attack him aggressively or he'll hold you down so other enemies can easily defeat you.


























Buzzsaw Bravado is a leather-clad punk with a stupid-looking reverse mohawk. B.B. is slow, predictable, and easily combo'd. However, he does have decent reach and power. Some of his attacks have vertical range as well. Sometimes he'll execute a vertical swipe, getting his buzzsaw stuck in the ground. Use this time to get behind him and unleash a full combo. He's easily knocked down with strong or jumping attacks. Be careful about getting too greedy with ground attacks because he'll punish you.


























Joe Ohsugi is a miniboss who rocks pink jeans, a black beater, sunglasses, and a Steven Seagal-esque ponytail. He wields a kusari-gama (Japanese chain-scythe.) Joe Ohsugi is fast and has great range but is relatively weak and easy to defeat. He jumps around to get some distance then either attempts to immobilize you with his chain or throw three shuriken (throwing stars) at you. Stay off of his vertical plane and step in when he's executing an attack to punish. Knock him down and beat the crap out of him or bring a chain to the fight and give him a taste of his own medicine.


























Missing Link, the Humanic Weapon, is a giant neanderthal draped in chains. Missing Link is very powerful and has huge reach (his chain attack can even hit vertically) but his fighting style is predictable. When you're very close, he'll grab you. Kick him rapidly to escape. At medium distance, he'll swipe with his chains. At far distance, he'll execute a three-hit jump attack which he can be knocked out of prematurely. Sometimes he'll roar and lift both his arms up, knocking you back but doing no damage. Sidestep in and fire off a rapid punch combo to defeat him. Favor patience over aggression.


























The Rude Bros. are bald twin brothers wearing purple pimp-suits minus the hats. Although they have the same face, one of them is a giant man while the other is an acrobatic knife-wielding midget named Freddy the Freak. This fight is based off of the Frankenstein/Igor boss fight from CastleVania. The Rude Bros. are the trickiest bosses in the game. Each bro has individual health, but the fight is only over once you defeat the bigger bro. Ironically, the small brother is a far greater threat due to his extreme speed and evasion. He'll rapidly jump all over the place and can even attack you while you're downed. Sometimes the bros will team up and try to grab you, but they're weaker in this form because they move so slowly. In single player, try to get Freddy the Freak up against a wall and repeatedly kick him until he's dead, then easily defeat the taller bro. In co-op games, each person should focus on one bro.


























Kruel Kurt is a skinhead wearing pink jeans and a spiked leather vest. He attacks you with an anchor. Kruel Kurt is significantly easier than the Rude Bros., mainly due to his fairly non-aggressive fighting style. He tends to keep his distance and carefully poke you with his anchor, but he's too slow to be effective at this. He has a spinning attack that lasts a while and grants him invincibility, but other than that he's a pushover. Try to knock him down, attack him on the ground, and bust out a strong attack right as he gets up to keep him grounded. When he starts spinning, get as far away from him as possible.


























Faust is a giant man with a wild orange mane of hair. He wears sunglasses and leather fetish gear. He's based off of Goethe's Faust: a man who chose human pleasures over integrity. Faust has a ton of health, is super strong, has a powerful grab attack, and occasionally barfs a poison cloud at you. However, he's pretty slow. At certain damage thresholds, he'll summon more minions (and is invincible while doing it.) Sidestep in at the right moment and unleash a rapid punch combo to defeat him. He's also very vulnerable to ground attacks. When he's about to die, he'll run to the corners and shoot you with an automatic rifle. Stand right next to him and rapidly punch to prevent this. He doesn't use the gun the second time you fight him.

























The Bridge and the Warehouse

Stage 1 starts off with a brief fight on a bridge followed by a showdown with Armored Bruiser. Then there's a small skirmish with a couple of mooks and Bat Punks before fighting Buzzsaw Bravado.













































Auto-Controlled Structure

The second stage starts with a fight against many knife-wielding opponents. Then you take out Fat Bruiser before going up an elevator and taking on Joe Ohsugi. Next you take an elevator back down (move up and down to dodge fatties) and are ambushed by an Armored Bruiser wielding a huge piece of wood (stand at the bottom of the screen.) Finally, you take out a few Chain Punks before the fight with Missing Link.














































Power in the Darkness

Stage 3 starts with a good old fashioned street fight. Keep your distance from the Hard Gays (Jap version only) while fending off a Dominatrix. Then there's a battle against Fat Bruiser and Flasher in a convenience store. Next is another street fight before entering the casino and taking on the Rude Bros.



























































Bay Area

Bay Area is an extremely short stage with very difficult enemies. Watch out for dogs and then do your best to take out Shotgun Punk quickly so you can use his weapon to easily clear the rest of the stage. Then there's a showdown with Kruel Kurt, who's significantly easier than the Rude Bros.







































Break into the Hide-Out!

The final(?) stage begins with a hazardous street fight featuring falling debris as well as humping dogs (Jap version only) and wood-carrying Armored Bruisers. Then there's a brief elevator ride up to the Dead End Gang's hideout. In the hallway leading up to Faust, you'll fight tough enemies, motorcyclists, and molotov-chucking goons before facing off against Fat Bruiser and a duo of Armored Bruisers. Finally, you take on Faust (watch out for his final form!)

























































One After Another

The actual final stage is a boss rush. The twist is that you fight two bosses at once: first there's Buzzsaw Bravado and Missing Link, followed by Joe Ohsugi and the Rude Bros. (don't get restrained), and finally Kruel Kurt and Faust. Do your best to use items to their fullest potential and heal wisely. Faust won't pull out his gun this time.


































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