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Game Boy
Double Dragon II
DEV
Technos
REL
1990-12-07
ALSO
About

Double Dragon II is the second DD game on the Game Boy, and the first on the system to feature two-player brawler gameplay. Its combat is more similar to the original Double Dragon than The Revenge. It also replaces the jump with a crouch that can be followed up with a flying uppercut. This game is actually a re-working of Nekketsu Kouha Kunio-kun: Bangai Rantou Hen with new graphics and music yet identical stages and gameplay.

Marquee
Trivia

There is no Double Dragon II for Game Boy in Japan. That's because this game is basically a sprite and music-swap of the game Nekketsu Kouha Kunio-kun: Bangai Rantou Hen. The gut-jump attack seen in this game would later make appearances in Double Dragon III: The Rosetta Stones for the Arcade and Double Dragon Advance on the GBA.

Links
Beat'em Up Bingo 0/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
Technos
Publisher
Acclaim
Country
Japan
Released
1990-12-07
Also on
Series
Double Dragon
Game
Players
2
Structure
Linear
Difficulty
Medium
Gang size
Duo (2)
Variety
Playtime
0:40
Combat
Buttons
Attack, Jump
Combos
Static
Grabs
After stun
Dashing
No
Enemy H. Bars
No
Item Pickup
N/A
Item Stay
N/A
Weapons
N/A
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Large
Setting
Urban
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
Enemies
Bosses
Weapons
Lives
Continues
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Mang, I love this game. The attacks are fun to use and feel as violent as a Game Boy game can convey. The excellent high-energy music is definitely the highlight of the package, and the graphics are clear and feature distinct areas. Unfortunately, the combat could be a lot better because uppercuts dominate everything.

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