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Super Nintendo
Shodai Nekketsu Kouha Kunio-kun
DEV
Technos
REL
1992-08-07
ALSO
About

Shodai Nekketsu Kouha Kunio-kun is the first Kunio game released for the Super Famicom. Like River City Ransom before it, it's a two player open world RPG/brawler hybrid. However, unlike RCR, you level up by gaining experience rather than collecting money and buying upgrades at shops.

Marquee
Trivia

There's a translation of this game at romhacking.net. This is the most "realistic-looking" Kunio game. As you can see, it didn't turn out great.

Links
Beat'em Up Bingo 1/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
Technos
Publisher
Technos
Country
Japan
Released
1992-08-07
Also on
Series
Kunio-kun
Game
Players
2
Structure
Open world
Difficulty
Medium
Gang size
Trio (3)
Variety
RPG Elements
Playtime
2:00
Combat
Buttons
Attack, Jump
Combos
Static
Grabs
Close attack
Dashing
No
Enemy H. Bars
No
Item Pickup
Button
Item Stay
Stay
Weapons
Hold
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Small
Setting
Urban
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
Enemies
Bosses
Weapons
Lives
Continues
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

This game is just awful, especially as a follow-up to River City Ransom. It has a bland, realistic style, abandons the store mechanic in favor of generic XP, and has stilted, slow-paced combat. The graphics are horrible and the sound isn't much better. It also starts extremely slowly. This is easily the worst brawler from Technos.

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