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Super Nintendo
Super Ninja Boy
DEV
Culture Brain
REL
1991-12-28
ALSO
About

Super Ninja Boy is the sequel to Little Ninja Brothers on the NES. It's a two-player RPG/brawler hybrid where you explore an open world, visiting shops and talking to townsfolk. When you enter combat, the game switches to a brawler where you gain experience and level up at the end.

Marquee
Trivia

There's also a Ninja Boy on Game Boy, but it's a pure overhead brawler. This game is part of the long-running Super Chinese series, which spans over 10 games across NES, Game Boy, and Super Nintendo.

Links
Beat'em Up Bingo 0/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
Culture Brain
Publisher
Culture Brain
Country
Japan
Released
1991-12-28
Also on
Series
Game
Players
2
Structure
Open world
Difficulty
Medium
Gang size
Trio (3)
Variety
RPG Elements
Playtime
3:00
Combat
Buttons
Attack, Jump
Combos
No
Grabs
No
Dashing
No
Enemy H. Bars
No
Item Pickup
Contact
Item Stay
Fade
Weapons
N/A
Death-blow
N/A
Friendly Fire
No
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
Shops only
Style
Art Style
Cartoony
Sprites
Small
Setting
China
Focus
Hand-to-hand
Music
Chinese
Tone
Humorous
Numbers
Fighters
2
Stages
Enemies
Bosses
Weapons
Lives
Continues
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

I wanted to like Super Ninja Boy, but it's just awful. Its core combat is excruciatingly simple and slow-paced, which ruins any of the enjoyment the RPG hybrid elements might provide. The amateurish presentation includes tiny sprites and extremely repetitive music. Play Little Ninja Bros. on the NES because it's way better than this turd.

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