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King of the Monsters 2: The Next Thing
DEV
SNK
REL
1992-05-25
ALSO
About

King of the Monsters 2 is a hybrid brawler/wrestling game with a giant monster theme from SNK. Unlike its predecessor, which focused on one-on-one combat, this game features traditional brawler stages as well as more elaborate boss fights and even a competitive mode. It's notable for its unique concept, bizarre enemy design, and huge movesets.

Marquee
Trivia

This game was somewhat faithfully ported to the SNES. There's also a Genesis version, but it removes the brawler portions and is just a one-on-one fighter. The monsters in this game are clearly based off of classic monster movies like Godzilla and King Kong.

Links
Beat'em Up Bingo 0/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
SNK
Publisher
SNK
Country
Japan
Released
1992-05-25
Also on
Series
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Large (7)
Variety
Multiple endings, VS. mode
Playtime
0:40
Combat
Buttons
Punch, Kick, Jump
Combos
Static
Grabs
Close attack
Dashing
Double-tap
Enemy H. Bars
Yes
Item Pickup
Contact
Item Stay
Fade
Weapons
N/A
Death-blow
N/A
Friendly Fire
Yes
Char Switch
On death
Ground Hit
Yes
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Huge
Setting
Urban
Focus
Hand-to-hand
Music
Rock
Tone
Lighthearted
Numbers
Fighters
3
Stages
7
Enemies
Bosses
Weapons
Lives
Continues
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

King of the Monsters 2 has a fantastic concept that's backed up by excellent enemy design and graphics. Its combat is satisfying but feels a little sloppy and sluggish. The brawler sections are somewhat limited because at its core it's a wrestling game. The special techniques are super imaginative and take the gameplay to the next level.

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