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Super Nintendo
Super Double Dragon
DEV
Technos
REL
1992-10-08
ALSO
About

Super Double Dragon is the one and only DD game released for the SNES. It deepens the combat of its predecessors by adding a block move that becomes a grab when executed successfully as well as a charged energy bar that enables advanced techniques. It's a two-player game, and the only Double Dragon where Billy and Jimmy aren't color-swaps of one another. Unfortunately, it was rushed to release so it's a little rough around the edges.

Marquee
Trivia

This game originally had a story but it was cut because it was rushed out. In this version, Miriam is supposed to be a cop. The Japanese version is very slightly different. Weapons do less damage and you can now catch boomerangs when they return.

Links
Beat'em Up Bingo 0/25
Go!
Sunset Ending
Health Meat
Sleeveless Jacket
Boss With Gun
Fire Bombs
2-Word Title
Throwing Knife
Subway Stage
Ex-Pro Wrestler
Steel Pipe
Kidnapped Female
Special Drains Health
Oil Drums
Clowns
Yellow / Red Health Bar
Dominatrix
Power, Speed, Balance
Elevator Scene
Mansion Stage
Mohawks
Building Site
Fat Charging Men
Sharp Suits
Graffiti
Release Info
Developer
Technos
Publisher
Technos
Country
Japan
Released
1992-10-08
Also on
Series
Double Dragon
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Small (4)
Variety
Playtime
0:40
Combat
Buttons
Punch, Kick, Jump, Block, Charge
Combos
Static
Grabs
After stun/block
Dashing
No
Enemy H. Bars
No
Item Pickup
Button
Item Stay
Stay
Weapons
Hold
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Cartoony
Sprites
Medium
Setting
Urban
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
Enemies
Bosses
Weapons
Lives
Continues
Extend
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Despite feeling unfinished, sporting horrible enemy variety, and featuring lackluster presentation, I actually really enjoyed Super Double Dragon because of the unique, technical combat. It's great how blocking leads to a unique grab stance. It's a shame to think how great this game could have been if it weren't rushed.

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